The Personality and Social Psychology Bulletin published a study that looked at what personality traits of a person's online avatar are conveyed to others.
Avatars are digital image or character created as an online representation of a user. Avatars can be simple cartoon drawings or complex 3D characters like those in online games like World of Warcraft or The Sims.
In the study, the researchers wanted to assess the avatars on five major traits: openness, conscientiousness, extraversion, agreeableness, and neuroticism. They noted that some personality traits are better relayed than others. An outgoing or anxious person was easier to perceive based on the avatar compared to how open one is to new experiences or conscientious the person is.
They also noticed that a user with an avatar that has open eyes and a non-neutral expression is more likely to be agreeable and friendly. Avatars with a neutral expression are less likely to show friendship intentions.
The avatars used in the study are basic and simple. Researchers are cautious to extend their findings to cover more complex and dynamic characters such as the 3D models in virtual worlds.The study does show that avatars can offer accurate information about the creator's personality, and individuals high in agreeableness tend to create an avatar that others want to befriend--not unlike the real-world
Avatars are digital image or character created as an online representation of a user. Avatars can be simple cartoon drawings or complex 3D characters like those in online games like World of Warcraft or The Sims.
In the study, the researchers wanted to assess the avatars on five major traits: openness, conscientiousness, extraversion, agreeableness, and neuroticism. They noted that some personality traits are better relayed than others. An outgoing or anxious person was easier to perceive based on the avatar compared to how open one is to new experiences or conscientious the person is.
They also noticed that a user with an avatar that has open eyes and a non-neutral expression is more likely to be agreeable and friendly. Avatars with a neutral expression are less likely to show friendship intentions.
The avatars used in the study are basic and simple. Researchers are cautious to extend their findings to cover more complex and dynamic characters such as the 3D models in virtual worlds.The study does show that avatars can offer accurate information about the creator's personality, and individuals high in agreeableness tend to create an avatar that others want to befriend--not unlike the real-world

